Guide

(Citizen Star News) - 2014-06-04 - In what is presumably the beginning of a series, CIG has released official tutorial's for using Key Board and mouse for Star Citizen's Arena Commander pre-alpha v0.8.

Starting with flying:

And then there is a separate How to Fight video:

(Citizen Star News) - 2014-05-20 - Byronyk has released a new guide taking an in depth look at what we know so far about Star Citizen Jump Points, the method by which we will be moving between star systems in the Star Citizen MMO Persistent Universe, and in the Squadron 42 single player game. (Although, probably won't play a huge role in the Arena Commander Dogfighting Module.)

(Citizen Star News) - 2014-05-01 - Our friend Byronyk has finished another high quality production, this time looking at the exploration potential of the known ships so far in Star Citizen. Seasoned backers won't learn too much here, but you may be surprised. Interested newcomers with an interest in this field will find this to be a comprehensive look at the options, and for those - this is a much watch.

(Citizen Star News/Gryphon Osiris) - 2014-04-29 - Originally an RSI Forum thread but compiled here for you citizen stars in cooperation with the author.

Updated - 2014-05-24-214 - New Sections: "...You never, ever leave your wingman" and"Keep your distance, Chewie, but don't look like you are trying to keep your distance"

Updated - 2014-04-29 - New Section: "Remember - the enemy's gate is down"


 

Zero-G Dogfighting for Dummies

A handbook for new pilots in Arena Commander

by Gryphon Osiris

For all those aspiring jet jockey's out there the sight of X-wings and Veritech's engaging in space combat was a thrilling thing to see as a kid. However, both used atmospheric flight styles and limited what they could really do as combat craft. Other series like Babylon 5, and the reimagined Battlestar Galactica took a more realistic approach at how a space based fighters would fly using reaction control thrusters and inertial drift. With that said, we are going to take a brief look at how to fly your Hornet using Newtonian physics to your advantage as well as using your thrusters to make maneuvers impossible in atmosphere combat.

"The Basics"

Before one can dogfight in Zero-G one needs to have an understanding of how to dogfight under atmospheric conditions.

In the first world war the edicts of modern air combat were born from trial an error by the first combat pilots. Failure then meant death or grievous injury and it was a lesson learned quickly by all pilots. Many famous pilots that are still spoken of in legend and history were made famous by the bi-plane duels over the Western Front. Some like the Infamous Red Baron were killed in action, while others like Eddie Rickenbacker went on to form modern air forces around the globe. One in particular, Adolph Gysbert Malan, made famous his 10 rules of air combat, which still holds true today.

(Citizen Star News) - 2014-04-07 - Another installment in an excellent series, Bridger gives us an in depth look at what we know and can deduce about the very important aspect of Star Citizen, Exploration and Detection. Star Citizen seems to be intent on having one of the most sophisticated sensor implementations we've seen in gaming. This will have a huge impact in combat and in many professions -- most notably exploration.

To echo Bridger: Very much subject to change, but this is a fascinating video on a fascinating subject.

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