(Citizen Star News/Crusty Collins) - 2014-09-07 - Almost nine months after the birth of Star Citizen's organizations system, there are incredibly varied organizations out there (as you can see in our 'Org Profiles' section) which support many different play styles. From the expected trade & hauling, piracy, electronic warfare, escort & security services, to unusual for an MMO Red Cross styled initiatives, journalism, exploration even xenoarchaeology, and many others.


Although it may seem that big organizations are dominating, the numbers do not support this thesis. At the beginning of August 85,626 Citizens were organized in 19,282 guilds (numbers courtesy of LindyNet - link see below). Removing one-man organizations, the average is only 7 members per org. And while there is quite some controversy surrounding organizations with up to 70% affiliate members, only 16.7% (14,271) of people involved with Star Citizen guilds are actually members in more than one guild. Nevertheless, big organizations spark a lot of discussions and I asked myself whether bigger generally means better or stronger.


(Citizen Star News) - 2014-05-09 - We are about 24 hours into the Organization expansion (v1.5) that allows people to join additional organizations as an "affiliate" (up to 9 beyond the "main") which will get you access to the in game chat-rooms for coordination, as described in this COMM-LINK.

Some organizations have been given a big boost. Most notably Operation Pitchfork, expanding from 7 members to 313 at the time of this writing. Citizen Star/NEWS has grown from 2 to 13.